American ship-launched torpedoes are often comically bad, but the real strength of USN ships lies in their ability to get into firefights and slug it out, relying on their superior guns and survivability to see them through. Most stock American ships are adequate for their roles, and while fully-upgraded ships perform better, they require little to no change in play style. Like other cruisers general play style consists of sticking with the team using islands for the early game engagements and being aggressive to hunt down enemy ships in the later stages.Ships fielded by the United States Navy (USN) sport great armor (albeit in an all-or-nothing design), main battery guns, and anti-aircraft (AA) capabilities, and are less hindered by stock configurations - many were built later and subsequently underwent fewer, less drastic upgrades (unlike Imperial Japanese Navy (IJN) vessels such as Kongo). These combined with quick reload and above average turret traverse make it a sheer force to be reckoned with, combined with adequate range this ship is a real threat in the right hands. In the gun department the ship boasts 3x3 203mm guns with unique AP characteristics and decent HE to support them. The armour now allows you to effectively bounce enemy cruiser AP when angled, yet battleship AP can pierce through you for devastating damage. A radical shift from the Pensacola the most noticeable difference is the reinforced armour. New Orleans is the Tier VI American heavy cruiser. Below average HE and lack of torpedoes compared to its counterparts.Lofty shell arcs while an advantage in some circumstances are frustrating in gunfights.Armour while effective is not thick enough to bounce Battleship AP.
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